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The Burning Wheel : ウィキペディア英語版
The Burning Wheel

''The Burning Wheel'' is a fantasy role-playing game independently written and published by Luke Crane. The game uses a dice pool mechanic (using only standard six-sided dice) for task resolution and a character generation system that tracks the history and experiences of new characters from birth to the point they begin adventuring.
''The Burning Wheel'' does not include a dedicated setting. The rules, mechanics and backstory elements used in character generation imply a fantasy world by default, but can be easily modified, and the game includes mechanics for players to generate their own setting content during play, in the form of Wises and Circles tests.
The core game includes two volumes: ''The Burning Wheel'', containing rules and mechanics, and the ''Character Burner'', with additional rules and biographic elements for generating Humans, Dwarves, Elves, and Orcs as characters, providing each with unique exceptions or additions to the overall game mechanics. Humans have access to Sorcery and miraculous Faith, Elves have a Grief statistic and spell-songs, Dwarves have Greed, and Orcs have blasphemous Hatred.
The ''Monster Burner'' supplement includes premade monsters as well as mechanics and backstories for designing and building custom monsters, allowing the game to cover a much broader range of adventure and setting. This volume also contains four new and complete races for ''Burning Wheel'': Great Wolves, Roden (anthropomorphic rats), Great Spiders, and Trolls.
The ''Magic Burner'' supplement was released in August 2008. It expands the limited rules found in the main rule book by describing a variety of potential metaphysical sources of magic, with associated rules on how those affect what spells can do and how they are cast. The book also contains additional traits and skills useful for magic-wielding characters and a system for creating custom spells.
The ''Adventure Burner'' supplement was released in July 2010. It includes three ready-to-play scenarios, a host of pregenerated character templates for all officially supported races, and an extensive Commentary section that provides advice about how best to play the game and use the system for fun and challenge.
The game has had three dedicated settings:
January 2004: ''Under a Serpent Sun'', described as "suicidal despair in a post-apocalyptic wasteland".
August 2005: ''Burning Sands: Jihad'', a science fiction expansion of galaxy-spanning religious war. A blog associated with the creators of ''Burning Wheel'' describes this expansion as being based on the ''Dune'' series.〔(【引用サイトリンク】 url=http://urdwell.blogspot.com/2006/07/burning-empires-from-inception-to.html )
August 2007: ''The Blossoms are Falling'', based in Heian-era Japan. "You play fearsome bushi trapped between honor and shame, wise Shinto priests who seek to placate the spirits who protect Nihon, powerful Buddhist monks who pray for the souls of the dead while plying strong influence at court, and powerful courtiers battling for control of the failing state."
== Game Mechanics and Philosophy ==
Burning Wheel play revolves around the players generating a detailed background history for their characters, along with core motivations and ethics (Instincts and Beliefs) that connect them to the storyline and to the other PCs. Story is intended to develop organically rather than being pre-scripted, as a number of the game mechanics (e.g., pre-negotiated roll or scene outcomes, the 'Let it Ride' rule, absence of hidden information) exist to prevent GM railroading and help promote co-operation and trust between the players. (This is quite distinct from agreement among the PCs, who may argue and even fight within the context of the rules.)
The GM is encouraged to create problems and challenges that specifically probe and test the Beliefs and Instincts of the PCs, and as a consequence characters frequently undergo significant change in their goals and attitudes over time.
The game also includes a variety of quite complex, but technically optional, sub-systems for dealing with combat, chases, negotiation and spellcasting.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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